PILLAR 01Games
We combine game design, play validation, prototyping, and production technology to develop ideas into playable products and IP with room to grow.
- Game Design & Play Validation
- Prototype & Production
- AI-Assisted Production
Three core pillars↗
01 / RESEARCH — 04 STUDIES
We see the production environmentas one system.
Rather than listing new tools, we examine what to preserve, what to structure, and where to validate the outcome.
RESEARCH 01RESEARCHING
Legacy Craft × AI Workflow
The boundary between judgment and iteration
We preserve artists’ sensibility and contextual judgment while structuring specifications, iteration rules, and QA. AI supports exploration and iteration without replacing judgment.
- 01KEEP CRAFTSensibility · Context · Judgment
- 02ENCODE SYSTEMSpecifications · Rules · QA
- 03ASSIST AIGeneration · Exploration · Iteration
- 04VERIFY ENGINEReal-time outcome validation
RESEARCH 02RESEARCHING
Blender → OpenUSD → Unreal
A repeatable handoff
We design the handoff from asset definition to in-engine review as one traceable validation loop.
- 01ASSET SPECDefinition
- 02PREFLIGHTCheck
- 03EXPORTHandoff
- 04IMPORTSetup
- 05POST-CHECKValidation
RESEARCH 03RESEARCHING
3DGS & Triangle Splatting
Conditions for spatial reconstruction
We compare rapid scene reconstruction and game-engine-ready asset production across feasibility, performance, editability, and rights considerations.
- 01CAPTURE
- 02CONVERT
- 03VALIDATE
RESEARCH 04TRANSFER
Research → Education
From validation to transfer
We do not teach experimental results as ready-made answers. Only repeatedly validated knowledge moves into educational frameworks and the language of practice.
- 01OBSERVEObserve questions and change
- 02PROTOTYPEImplement as a small workflow
- 03VALIDATEConfirm repeatability
- 04TRANSFERConnect to education and practice
01 / GAME ART SYSTEMSStructure without erasing intuition
We separate the points that require human judgment from the repetition that can be automated.
02 / ENGINE VALIDATIONValidate the outcome in-engine
We follow the result beyond Blender into the real-time environment.
03 / KNOWLEDGE TRANSFEROnly validated findings move into education
We distinguish possibilities from facts and document them so they can be reproduced in practice.
02 / PRINCIPLE
More important than new technologyis deciding what to preserve.
Regardless of the pace of change, the standards that protect production quality remain at the center of our research and tool design.
CHANGESSTAYS
Repetitive work and the speed of explorationThe artist’s contextual judgment
How assets are handed off and validatedFinal verification in-engine
Editing conversations into knowledgeHuman approval before publication
03 / EDUCATION & ADVISORY
From validated researchto education and practice.
Drawing on our experience in game production and game art education, we design lectures, workshops, curricula, and advisory programs for teams.
01LECTURE
Game Art Lecture
Examines how game-development environments are changing through AI-assisted creation, Blender, and real-time production.
Inquire↗
02WORKSHOP
Pipeline Workshop
Connects Blender, game engines, and AI tools into a practical, repeatable workflow for teams.
Inquire↗
03ADVISORY
Education & Production Advisory
Defines the scope of curriculum design and the diagnosis and adoption of studio art pipelines.
Inquire↗
TRANSFER RULEOnly research validated through repeated testing moves into educational frameworks.
04 / BACKGROUND — FROM LaB:96
We turn hands-on experience into toolsand education for the next generation.
Game production research that began at LaB:96 continues at TRiNOV Games.
Drawing on experience in AAA game development and game art education, Sean Kwon has connected Blender, Unreal, and AI workflows.
The work of turning that experience into research, tools, and education began at LaB:96. Game production research and education now continue at TRiNOV Games, while LaB:96, TRiNOV’s R&D foundation, builds moBle and moAI.
- AAA GAME DEVELOPMENT
- GAME ART EDUCATION
- BLENDER × UNREAL
- AI WORKFLOW
LaB:96 website↗